However, Lances aren't in a good place right now, they're someone vonurable to boarding attacks and their morale is poor. They even have suprisingly effective offensive boarding parties and focused torpedos rather than spreads of them. Their extremely Lance heavy armorment means they (theoretically) shread heavy armor enemies such as the front of Imperial and Ork ships along with Necron and Space Marines. I have only a little experience with them so keep that in mind.ĪdMech: In additon to having acess to all the Imperial Navy and Space Marine escorts along with their own, the Adeptus Mechanus fleets are all about long range and ordinance fighting, especially Nova Cannons. Extremely long range broadside weaponry seems to be their primary go to strength and their high manuverability relative to most fleets helps there. Instead focus on map control or picking off ships with focused fire attacks from stealth before returning to stealth.Įldar Craftworlds: The most 'stand up and fight' of Eldar fleets, their ships are markedly more durable than either Corsair or Dark Eldar fleets. But, once marked by the ability of an escort or not stealthed, their ships are fragile. Combined with more critical resistant ships than the Corsairs and enormous DPS on their weapons, coupled with powerful offensive boarding, Dark Eldar can be extremely effective. Eldar strike craft are amoung the best in the game on a per squadron basis which helps.ĭark Eldar (Drukari): Rather than holofields, they use Shadowfields, meaning as long as the bar is full, you are stealth reguardless of stance. When full they are roughly 80% damage reduction against anything but ordinance and boarding. Making up for that fragility is the job of Holofields, which only work properly if you keep moving. That being said, limited ship selection, high cost and the immense fragility of their ships is a problem. Morale isn't as resilant as the navy however.Įldar Corsairs: Amoung the fastest fleets out there and with built in stealth on their ships (starts cloaked without silent running stance and recloaks if it can break contact such as via a gas cloud) along with solid torpedoes and deadly prow armorment. It's even possible to make a pretty workable macro brawling CR fleet. Their ships aren't quite as durable as Navy ships, but like the Navy they have many ship types so they can do many playstyles. The biggest issues the Navy faces are their all rounder status and the fact that boarding is the same range as macro cannon brawling but far more powerful at the moment.Ĭhaos: Fast ships with long range weaponry. The imperial Navy has solid morale and workable boarding ability. Navy also gets exclusive access to Melta torpedoes which have their own charges and automatically cause fire on board result on a hit rather than damage. From dedicated lance ships, carriers and macro cannon brawlers to generalist ships or using Nova cannons or torpedoes. ![]() Imperial: Imperial ships have heavy frontal armor, and the Navy has an enormous ship selection to choose from. Tau - They can't handle close range very well, but long range is good. Squishy compared to the Orks and Space Marines though Nids - Great at boarding and ramming, stealthy start. They need to get in close for their boarding and ramming which makes them predictable and vulnerable to being kited if the opponent knows what they are doing and you cant slow them down. They aren't very long range and if someone has a counter to the strike craft and torpedo's then that's not good for them. ![]() Space Marines - exceptional boarding strength, along with heavy armor on their ships. Being boarded especially does not end well for them. They can hit hard and they get hit hard in return, micro intensive compared to other races due to this because they need to keep moving ideallyĪdmech: Nova cannon spam makes it so they can burst things down if they hit, but if that fails then they are essentially a weaker imperial navy. ![]() Their weakness being taking out the engines in other words.Įldar: Exceptionally fast, glass cannon race. ![]() It means if you can't stay away then you're probably gonna get munched. Weakness is that they aren't exceptional in any of these areas like some others might be.Ĭhaos - They are long range, which is a strenght and a weakness of its own. Imperial navy - Strength is the fact that they are all rounder, you have a lot of choice in how you approach something.
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